Meeting 2023-03-15 Gamification
Protocolled by: Markus
Attendees:
- Markus
- Yvonne
- Pavlo
- Thorben
Agenda:
- Goals of the game(s)
- Related work
- Use cases
- Brain storming for interface
Meeting notes:
- Goals of the game(s)
- class room (learning) +1
- work in group
- behavior/choices of persons
- diversity +1
- intercropping?
- model cases
- calculate/evaluate performance:
- pest controls/attractive wild life/...
- why game:
- put in parallel scenarios simultan
- lead to very different path way
- peer discussion
- peer experts help in assessment
- ranking (e.g. peer review happened)
- Use cases
- known companions evaluated by growers (placement, constraints, preferences)
- growers have a list about 80 vegetables
- planning done by experts (maybe even same)
- work together
- output (harvest, measurement kits for soil, e.g. water measurements, taste)
- "citicen science"
- e.g. 10 growers with different combinations
- harvest basket/Erntekörbchen (to facilitate more diverse gardens and community work):
- get good reviews in added plants
- write good reviews (known companions and traits-based)
- get good reviews when helping other people in their map
- get good reviews of your own map
- get new people apply for membership
- good plant diversity, reward:
- have the ingredients you need the whole year round (e.g. for a smoothie)
- have at least 3 plants blooming simultaneously
- plan a garden with given constraints (probably best doable if you can give others permissions to draw on alternative layers)
- have all vegetables you need for a party at date X
Next meeting in around 3 weeks with use cases and mockups.