Struct brotli::enc::brotli_bit_stream::BlockEncoder
source · pub struct BlockEncoder<'a, Alloc: Allocator<u8> + Allocator<u16>> {
pub histogram_length_: usize,
pub num_block_types_: usize,
pub block_types_: &'a [u8],
pub block_lengths_: &'a [u32],
pub num_blocks_: usize,
pub block_split_code_: BlockSplitCode,
pub block_ix_: usize,
pub block_len_: usize,
pub entropy_ix_: usize,
pub depths_: <Alloc as Allocator<u8>>::AllocatedMemory,
pub bits_: <Alloc as Allocator<u16>>::AllocatedMemory,
}
Fields§
§histogram_length_: usize
§num_block_types_: usize
§block_types_: &'a [u8]
§block_lengths_: &'a [u32]
§num_blocks_: usize
§block_split_code_: BlockSplitCode
§block_ix_: usize
§block_len_: usize
§entropy_ix_: usize
§depths_: <Alloc as Allocator<u8>>::AllocatedMemory
§bits_: <Alloc as Allocator<u16>>::AllocatedMemory
Auto Trait Implementations§
impl<'a, Alloc> Freeze for BlockEncoder<'a, Alloc>where
<Alloc as Allocator<u8>>::AllocatedMemory: Freeze,
<Alloc as Allocator<u16>>::AllocatedMemory: Freeze,
impl<'a, Alloc> RefUnwindSafe for BlockEncoder<'a, Alloc>where
<Alloc as Allocator<u8>>::AllocatedMemory: RefUnwindSafe,
<Alloc as Allocator<u16>>::AllocatedMemory: RefUnwindSafe,
impl<'a, Alloc> Send for BlockEncoder<'a, Alloc>where
<Alloc as Allocator<u8>>::AllocatedMemory: Send,
<Alloc as Allocator<u16>>::AllocatedMemory: Send,
impl<'a, Alloc> Sync for BlockEncoder<'a, Alloc>where
<Alloc as Allocator<u8>>::AllocatedMemory: Sync,
<Alloc as Allocator<u16>>::AllocatedMemory: Sync,
impl<'a, Alloc> Unpin for BlockEncoder<'a, Alloc>where
<Alloc as Allocator<u8>>::AllocatedMemory: Unpin,
<Alloc as Allocator<u16>>::AllocatedMemory: Unpin,
impl<'a, Alloc> UnwindSafe for BlockEncoder<'a, Alloc>where
<Alloc as Allocator<u8>>::AllocatedMemory: UnwindSafe,
<Alloc as Allocator<u16>>::AllocatedMemory: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more