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// Allow `unreachable_pub` warnings when sync is not enabled
// due to the usage of `Notify` within the `rt` feature set.
// When this module is compiled with `sync` enabled we will warn on
// this lint. When `rt` is enabled we use `pub(crate)` which
// triggers this warning but it is safe to ignore in this case.
#![cfg_attr(not(feature = "sync"), allow(unreachable_pub, dead_code))]
use crate::loom::cell::UnsafeCell;
use crate::loom::sync::atomic::AtomicUsize;
use crate::loom::sync::Mutex;
use crate::util::linked_list::{self, GuardedLinkedList, LinkedList};
use crate::util::WakeList;
use std::future::Future;
use std::marker::PhantomPinned;
use std::panic::{RefUnwindSafe, UnwindSafe};
use std::pin::Pin;
use std::ptr::NonNull;
use std::sync::atomic::Ordering::{self, Acquire, Relaxed, Release, SeqCst};
use std::task::{Context, Poll, Waker};
type WaitList = LinkedList<Waiter, <Waiter as linked_list::Link>::Target>;
type GuardedWaitList = GuardedLinkedList<Waiter, <Waiter as linked_list::Link>::Target>;
/// Notifies a single task to wake up.
///
/// `Notify` provides a basic mechanism to notify a single task of an event.
/// `Notify` itself does not carry any data. Instead, it is to be used to signal
/// another task to perform an operation.
///
/// A `Notify` can be thought of as a [`Semaphore`] starting with 0 permits. The
/// [`notified().await`] method waits for a permit to become available, and
/// [`notify_one()`] sets a permit **if there currently are no available
/// permits**.
///
/// The synchronization details of `Notify` are similar to
/// [`thread::park`][park] and [`Thread::unpark`][unpark] from std. A [`Notify`]
/// value contains a single permit. [`notified().await`] waits for the permit to
/// be made available, consumes the permit, and resumes. [`notify_one()`] sets
/// the permit, waking a pending task if there is one.
///
/// If `notify_one()` is called **before** `notified().await`, then the next
/// call to `notified().await` will complete immediately, consuming the permit.
/// Any subsequent calls to `notified().await` will wait for a new permit.
///
/// If `notify_one()` is called **multiple** times before `notified().await`,
/// only a **single** permit is stored. The next call to `notified().await` will
/// complete immediately, but the one after will wait for a new permit.
///
/// # Examples
///
/// Basic usage.
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// let handle = tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify_one();
///
/// // Wait for task to receive notification.
/// handle.await.unwrap();
/// }
/// ```
///
/// Unbound multi-producer single-consumer (mpsc) channel.
///
/// No wakeups can be lost when using this channel because the call to
/// `notify_one()` will store a permit in the `Notify`, which the following call
/// to `notified()` will consume.
///
/// ```
/// use tokio::sync::Notify;
///
/// use std::collections::VecDeque;
/// use std::sync::Mutex;
///
/// struct Channel<T> {
/// values: Mutex<VecDeque<T>>,
/// notify: Notify,
/// }
///
/// impl<T> Channel<T> {
/// pub fn send(&self, value: T) {
/// self.values.lock().unwrap()
/// .push_back(value);
///
/// // Notify the consumer a value is available
/// self.notify.notify_one();
/// }
///
/// // This is a single-consumer channel, so several concurrent calls to
/// // `recv` are not allowed.
/// pub async fn recv(&self) -> T {
/// loop {
/// // Drain values
/// if let Some(value) = self.values.lock().unwrap().pop_front() {
/// return value;
/// }
///
/// // Wait for values to be available
/// self.notify.notified().await;
/// }
/// }
/// }
/// ```
///
/// Unbound multi-producer multi-consumer (mpmc) channel.
///
/// The call to [`enable`] is important because otherwise if you have two
/// calls to `recv` and two calls to `send` in parallel, the following could
/// happen:
///
/// 1. Both calls to `try_recv` return `None`.
/// 2. Both new elements are added to the vector.
/// 3. The `notify_one` method is called twice, adding only a single
/// permit to the `Notify`.
/// 4. Both calls to `recv` reach the `Notified` future. One of them
/// consumes the permit, and the other sleeps forever.
///
/// By adding the `Notified` futures to the list by calling `enable` before
/// `try_recv`, the `notify_one` calls in step three would remove the
/// futures from the list and mark them notified instead of adding a permit
/// to the `Notify`. This ensures that both futures are woken.
///
/// Notice that this failure can only happen if there are two concurrent calls
/// to `recv`. This is why the mpsc example above does not require a call to
/// `enable`.
///
/// ```
/// use tokio::sync::Notify;
///
/// use std::collections::VecDeque;
/// use std::sync::Mutex;
///
/// struct Channel<T> {
/// messages: Mutex<VecDeque<T>>,
/// notify_on_sent: Notify,
/// }
///
/// impl<T> Channel<T> {
/// pub fn send(&self, msg: T) {
/// let mut locked_queue = self.messages.lock().unwrap();
/// locked_queue.push_back(msg);
/// drop(locked_queue);
///
/// // Send a notification to one of the calls currently
/// // waiting in a call to `recv`.
/// self.notify_on_sent.notify_one();
/// }
///
/// pub fn try_recv(&self) -> Option<T> {
/// let mut locked_queue = self.messages.lock().unwrap();
/// locked_queue.pop_front()
/// }
///
/// pub async fn recv(&self) -> T {
/// let future = self.notify_on_sent.notified();
/// tokio::pin!(future);
///
/// loop {
/// // Make sure that no wakeup is lost if we get
/// // `None` from `try_recv`.
/// future.as_mut().enable();
///
/// if let Some(msg) = self.try_recv() {
/// return msg;
/// }
///
/// // Wait for a call to `notify_one`.
/// //
/// // This uses `.as_mut()` to avoid consuming the future,
/// // which lets us call `Pin::set` below.
/// future.as_mut().await;
///
/// // Reset the future in case another call to
/// // `try_recv` got the message before us.
/// future.set(self.notify_on_sent.notified());
/// }
/// }
/// }
/// ```
///
/// [park]: std::thread::park
/// [unpark]: std::thread::Thread::unpark
/// [`notified().await`]: Notify::notified()
/// [`notify_one()`]: Notify::notify_one()
/// [`enable`]: Notified::enable()
/// [`Semaphore`]: crate::sync::Semaphore
#[derive(Debug)]
pub struct Notify {
// `state` uses 2 bits to store one of `EMPTY`,
// `WAITING` or `NOTIFIED`. The rest of the bits
// are used to store the number of times `notify_waiters`
// was called.
//
// Throughout the code there are two assumptions:
// - state can be transitioned *from* `WAITING` only if
// `waiters` lock is held
// - number of times `notify_waiters` was called can
// be modified only if `waiters` lock is held
state: AtomicUsize,
waiters: Mutex<WaitList>,
}
#[derive(Debug)]
struct Waiter {
/// Intrusive linked-list pointers.
pointers: linked_list::Pointers<Waiter>,
/// Waiting task's waker. Depending on the value of `notification`,
/// this field is either protected by the `waiters` lock in
/// `Notify`, or it is exclusively owned by the enclosing `Waiter`.
waker: UnsafeCell<Option<Waker>>,
/// Notification for this waiter. Uses 2 bits to store if and how was
/// notified, 1 bit for storing if it was woken up using FIFO or LIFO, and
/// the rest of it is unused.
/// * if it's `None`, then `waker` is protected by the `waiters` lock.
/// * if it's `Some`, then `waker` is exclusively owned by the
/// enclosing `Waiter` and can be accessed without locking.
notification: AtomicNotification,
/// Should not be `Unpin`.
_p: PhantomPinned,
}
impl Waiter {
fn new() -> Waiter {
Waiter {
pointers: linked_list::Pointers::new(),
waker: UnsafeCell::new(None),
notification: AtomicNotification::none(),
_p: PhantomPinned,
}
}
}
generate_addr_of_methods! {
impl<> Waiter {
unsafe fn addr_of_pointers(self: NonNull<Self>) -> NonNull<linked_list::Pointers<Waiter>> {
&self.pointers
}
}
}
// No notification.
const NOTIFICATION_NONE: usize = 0b000;
// Notification type used by `notify_one`.
const NOTIFICATION_ONE: usize = 0b001;
// Notification type used by `notify_last`.
const NOTIFICATION_LAST: usize = 0b101;
// Notification type used by `notify_waiters`.
const NOTIFICATION_ALL: usize = 0b010;
/// Notification for a `Waiter`.
/// This struct is equivalent to `Option<Notification>`, but uses
/// `AtomicUsize` inside for atomic operations.
#[derive(Debug)]
struct AtomicNotification(AtomicUsize);
impl AtomicNotification {
fn none() -> Self {
AtomicNotification(AtomicUsize::new(NOTIFICATION_NONE))
}
/// Store-release a notification.
/// This method should be called exactly once.
fn store_release(&self, notification: Notification) {
let data: usize = match notification {
Notification::All => NOTIFICATION_ALL,
Notification::One(NotifyOneStrategy::Fifo) => NOTIFICATION_ONE,
Notification::One(NotifyOneStrategy::Lifo) => NOTIFICATION_LAST,
};
self.0.store(data, Release);
}
fn load(&self, ordering: Ordering) -> Option<Notification> {
let data = self.0.load(ordering);
match data {
NOTIFICATION_NONE => None,
NOTIFICATION_ONE => Some(Notification::One(NotifyOneStrategy::Fifo)),
NOTIFICATION_LAST => Some(Notification::One(NotifyOneStrategy::Lifo)),
NOTIFICATION_ALL => Some(Notification::All),
_ => unreachable!(),
}
}
/// Clears the notification.
/// This method is used by a `Notified` future to consume the
/// notification. It uses relaxed ordering and should be only
/// used once the atomic notification is no longer shared.
fn clear(&self) {
self.0.store(NOTIFICATION_NONE, Relaxed);
}
}
#[derive(Debug, PartialEq, Eq)]
#[repr(usize)]
enum NotifyOneStrategy {
Fifo,
Lifo,
}
#[derive(Debug, PartialEq, Eq)]
#[repr(usize)]
enum Notification {
One(NotifyOneStrategy),
All,
}
/// List used in `Notify::notify_waiters`. It wraps a guarded linked list
/// and gates the access to it on `notify.waiters` mutex. It also empties
/// the list on drop.
struct NotifyWaitersList<'a> {
list: GuardedWaitList,
is_empty: bool,
notify: &'a Notify,
}
impl<'a> NotifyWaitersList<'a> {
fn new(
unguarded_list: WaitList,
guard: Pin<&'a Waiter>,
notify: &'a Notify,
) -> NotifyWaitersList<'a> {
let guard_ptr = NonNull::from(guard.get_ref());
let list = unguarded_list.into_guarded(guard_ptr);
NotifyWaitersList {
list,
is_empty: false,
notify,
}
}
/// Removes the last element from the guarded list. Modifying this list
/// requires an exclusive access to the main list in `Notify`.
fn pop_back_locked(&mut self, _waiters: &mut WaitList) -> Option<NonNull<Waiter>> {
let result = self.list.pop_back();
if result.is_none() {
// Save information about emptiness to avoid waiting for lock
// in the destructor.
self.is_empty = true;
}
result
}
}
impl Drop for NotifyWaitersList<'_> {
fn drop(&mut self) {
// If the list is not empty, we unlink all waiters from it.
// We do not wake the waiters to avoid double panics.
if !self.is_empty {
let _lock_guard = self.notify.waiters.lock();
while let Some(waiter) = self.list.pop_back() {
// Safety: we never make mutable references to waiters.
let waiter = unsafe { waiter.as_ref() };
waiter.notification.store_release(Notification::All);
}
}
}
}
/// Future returned from [`Notify::notified()`].
///
/// This future is fused, so once it has completed, any future calls to poll
/// will immediately return `Poll::Ready`.
#[derive(Debug)]
pub struct Notified<'a> {
/// The `Notify` being received on.
notify: &'a Notify,
/// The current state of the receiving process.
state: State,
/// Number of calls to `notify_waiters` at the time of creation.
notify_waiters_calls: usize,
/// Entry in the waiter `LinkedList`.
waiter: Waiter,
}
unsafe impl<'a> Send for Notified<'a> {}
unsafe impl<'a> Sync for Notified<'a> {}
#[derive(Debug)]
enum State {
Init,
Waiting,
Done,
}
const NOTIFY_WAITERS_SHIFT: usize = 2;
const STATE_MASK: usize = (1 << NOTIFY_WAITERS_SHIFT) - 1;
const NOTIFY_WAITERS_CALLS_MASK: usize = !STATE_MASK;
/// Initial "idle" state.
const EMPTY: usize = 0;
/// One or more threads are currently waiting to be notified.
const WAITING: usize = 1;
/// Pending notification.
const NOTIFIED: usize = 2;
fn set_state(data: usize, state: usize) -> usize {
(data & NOTIFY_WAITERS_CALLS_MASK) | (state & STATE_MASK)
}
fn get_state(data: usize) -> usize {
data & STATE_MASK
}
fn get_num_notify_waiters_calls(data: usize) -> usize {
(data & NOTIFY_WAITERS_CALLS_MASK) >> NOTIFY_WAITERS_SHIFT
}
fn inc_num_notify_waiters_calls(data: usize) -> usize {
data + (1 << NOTIFY_WAITERS_SHIFT)
}
fn atomic_inc_num_notify_waiters_calls(data: &AtomicUsize) {
data.fetch_add(1 << NOTIFY_WAITERS_SHIFT, SeqCst);
}
impl Notify {
/// Create a new `Notify`, initialized without a permit.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
///
/// let notify = Notify::new();
/// ```
pub fn new() -> Notify {
Notify {
state: AtomicUsize::new(0),
waiters: Mutex::new(LinkedList::new()),
}
}
/// Create a new `Notify`, initialized without a permit.
///
/// When using the `tracing` [unstable feature], a `Notify` created with
/// `const_new` will not be instrumented. As such, it will not be visible
/// in [`tokio-console`]. Instead, [`Notify::new`] should be used to create
/// an instrumented object if that is needed.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
///
/// static NOTIFY: Notify = Notify::const_new();
/// ```
///
/// [`tokio-console`]: https://github.com/tokio-rs/console
/// [unstable feature]: crate#unstable-features
#[cfg(not(all(loom, test)))]
pub const fn const_new() -> Notify {
Notify {
state: AtomicUsize::new(0),
waiters: Mutex::const_new(LinkedList::new()),
}
}
/// Wait for a notification.
///
/// Equivalent to:
///
/// ```ignore
/// async fn notified(&self);
/// ```
///
/// Each `Notify` value holds a single permit. If a permit is available from
/// an earlier call to [`notify_one()`], then `notified().await` will complete
/// immediately, consuming that permit. Otherwise, `notified().await` waits
/// for a permit to be made available by the next call to `notify_one()`.
///
/// The `Notified` future is not guaranteed to receive wakeups from calls to
/// `notify_one()` if it has not yet been polled. See the documentation for
/// [`Notified::enable()`] for more details.
///
/// The `Notified` future is guaranteed to receive wakeups from
/// `notify_waiters()` as soon as it has been created, even if it has not
/// yet been polled.
///
/// [`notify_one()`]: Notify::notify_one
/// [`Notified::enable()`]: Notified::enable
///
/// # Cancel safety
///
/// This method uses a queue to fairly distribute notifications in the order
/// they were requested. Cancelling a call to `notified` makes you lose your
/// place in the queue.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify_one();
/// }
/// ```
pub fn notified(&self) -> Notified<'_> {
// we load the number of times notify_waiters
// was called and store that in the future.
let state = self.state.load(SeqCst);
Notified {
notify: self,
state: State::Init,
notify_waiters_calls: get_num_notify_waiters_calls(state),
waiter: Waiter::new(),
}
}
/// Notifies the first waiting task.
///
/// If a task is currently waiting, that task is notified. Otherwise, a
/// permit is stored in this `Notify` value and the **next** call to
/// [`notified().await`] will complete immediately consuming the permit made
/// available by this call to `notify_one()`.
///
/// At most one permit may be stored by `Notify`. Many sequential calls to
/// `notify_one` will result in a single permit being stored. The next call to
/// `notified().await` will complete immediately, but the one after that
/// will wait.
///
/// [`notified().await`]: Notify::notified()
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// tokio::spawn(async move {
/// notify2.notified().await;
/// println!("received notification");
/// });
///
/// println!("sending notification");
/// notify.notify_one();
/// }
/// ```
// Alias for old name in 0.x
#[cfg_attr(docsrs, doc(alias = "notify"))]
pub fn notify_one(&self) {
self.notify_with_strategy(NotifyOneStrategy::Fifo);
}
/// Notifies the last waiting task.
///
/// This function behaves similar to `notify_one`. The only difference is that it wakes
/// the most recently added waiter instead of the oldest waiter.
///
/// Check the [`notify_one()`] documentation for more info and
/// examples.
///
/// [`notify_one()`]: Notify::notify_one
pub fn notify_last(&self) {
self.notify_with_strategy(NotifyOneStrategy::Lifo);
}
fn notify_with_strategy(&self, strategy: NotifyOneStrategy) {
// Load the current state
let mut curr = self.state.load(SeqCst);
// If the state is `EMPTY`, transition to `NOTIFIED` and return.
while let EMPTY | NOTIFIED = get_state(curr) {
// The compare-exchange from `NOTIFIED` -> `NOTIFIED` is intended. A
// happens-before synchronization must happen between this atomic
// operation and a task calling `notified().await`.
let new = set_state(curr, NOTIFIED);
let res = self.state.compare_exchange(curr, new, SeqCst, SeqCst);
match res {
// No waiters, no further work to do
Ok(_) => return,
Err(actual) => {
curr = actual;
}
}
}
// There are waiters, the lock must be acquired to notify.
let mut waiters = self.waiters.lock();
// The state must be reloaded while the lock is held. The state may only
// transition out of WAITING while the lock is held.
curr = self.state.load(SeqCst);
if let Some(waker) = notify_locked(&mut waiters, &self.state, curr, strategy) {
drop(waiters);
waker.wake();
}
}
/// Notifies all waiting tasks.
///
/// If a task is currently waiting, that task is notified. Unlike with
/// `notify_one()`, no permit is stored to be used by the next call to
/// `notified().await`. The purpose of this method is to notify all
/// already registered waiters. Registering for notification is done by
/// acquiring an instance of the `Notified` future via calling `notified()`.
///
/// # Examples
///
/// ```
/// use tokio::sync::Notify;
/// use std::sync::Arc;
///
/// #[tokio::main]
/// async fn main() {
/// let notify = Arc::new(Notify::new());
/// let notify2 = notify.clone();
///
/// let notified1 = notify.notified();
/// let notified2 = notify.notified();
///
/// let handle = tokio::spawn(async move {
/// println!("sending notifications");
/// notify2.notify_waiters();
/// });
///
/// notified1.await;
/// notified2.await;
/// println!("received notifications");
/// }
/// ```
pub fn notify_waiters(&self) {
let mut waiters = self.waiters.lock();
// The state must be loaded while the lock is held. The state may only
// transition out of WAITING while the lock is held.
let curr = self.state.load(SeqCst);
if matches!(get_state(curr), EMPTY | NOTIFIED) {
// There are no waiting tasks. All we need to do is increment the
// number of times this method was called.
atomic_inc_num_notify_waiters_calls(&self.state);
return;
}
// Increment the number of times this method was called
// and transition to empty.
let new_state = set_state(inc_num_notify_waiters_calls(curr), EMPTY);
self.state.store(new_state, SeqCst);
// It is critical for `GuardedLinkedList` safety that the guard node is
// pinned in memory and is not dropped until the guarded list is dropped.
let guard = Waiter::new();
pin!(guard);
// We move all waiters to a secondary list. It uses a `GuardedLinkedList`
// underneath to allow every waiter to safely remove itself from it.
//
// * This list will be still guarded by the `waiters` lock.
// `NotifyWaitersList` wrapper makes sure we hold the lock to modify it.
// * This wrapper will empty the list on drop. It is critical for safety
// that we will not leave any list entry with a pointer to the local
// guard node after this function returns / panics.
let mut list = NotifyWaitersList::new(std::mem::take(&mut *waiters), guard.as_ref(), self);
let mut wakers = WakeList::new();
'outer: loop {
while wakers.can_push() {
match list.pop_back_locked(&mut waiters) {
Some(waiter) => {
// Safety: we never make mutable references to waiters.
let waiter = unsafe { waiter.as_ref() };
// Safety: we hold the lock, so we can access the waker.
if let Some(waker) =
unsafe { waiter.waker.with_mut(|waker| (*waker).take()) }
{
wakers.push(waker);
}
// This waiter is unlinked and will not be shared ever again, release it.
waiter.notification.store_release(Notification::All);
}
None => {
break 'outer;
}
}
}
// Release the lock before notifying.
drop(waiters);
// One of the wakers may panic, but the remaining waiters will still
// be unlinked from the list in `NotifyWaitersList` destructor.
wakers.wake_all();
// Acquire the lock again.
waiters = self.waiters.lock();
}
// Release the lock before notifying
drop(waiters);
wakers.wake_all();
}
}
impl Default for Notify {
fn default() -> Notify {
Notify::new()
}
}
impl UnwindSafe for Notify {}
impl RefUnwindSafe for Notify {}
fn notify_locked(
waiters: &mut WaitList,
state: &AtomicUsize,
curr: usize,
strategy: NotifyOneStrategy,
) -> Option<Waker> {
match get_state(curr) {
EMPTY | NOTIFIED => {
let res = state.compare_exchange(curr, set_state(curr, NOTIFIED), SeqCst, SeqCst);
match res {
Ok(_) => None,
Err(actual) => {
let actual_state = get_state(actual);
assert!(actual_state == EMPTY || actual_state == NOTIFIED);
state.store(set_state(actual, NOTIFIED), SeqCst);
None
}
}
}
WAITING => {
// At this point, it is guaranteed that the state will not
// concurrently change as holding the lock is required to
// transition **out** of `WAITING`.
//
// Get a pending waiter using one of the available dequeue strategies.
let waiter = match strategy {
NotifyOneStrategy::Fifo => waiters.pop_back().unwrap(),
NotifyOneStrategy::Lifo => waiters.pop_front().unwrap(),
};
// Safety: we never make mutable references to waiters.
let waiter = unsafe { waiter.as_ref() };
// Safety: we hold the lock, so we can access the waker.
let waker = unsafe { waiter.waker.with_mut(|waker| (*waker).take()) };
// This waiter is unlinked and will not be shared ever again, release it.
waiter
.notification
.store_release(Notification::One(strategy));
if waiters.is_empty() {
// As this the **final** waiter in the list, the state
// must be transitioned to `EMPTY`. As transitioning
// **from** `WAITING` requires the lock to be held, a
// `store` is sufficient.
state.store(set_state(curr, EMPTY), SeqCst);
}
waker
}
_ => unreachable!(),
}
}
// ===== impl Notified =====
impl Notified<'_> {
/// Adds this future to the list of futures that are ready to receive
/// wakeups from calls to [`notify_one`].
///
/// Polling the future also adds it to the list, so this method should only
/// be used if you want to add the future to the list before the first call
/// to `poll`. (In fact, this method is equivalent to calling `poll` except
/// that no `Waker` is registered.)
///
/// This has no effect on notifications sent using [`notify_waiters`], which
/// are received as long as they happen after the creation of the `Notified`
/// regardless of whether `enable` or `poll` has been called.
///
/// This method returns true if the `Notified` is ready. This happens in the
/// following situations:
///
/// 1. The `notify_waiters` method was called between the creation of the
/// `Notified` and the call to this method.
/// 2. This is the first call to `enable` or `poll` on this future, and the
/// `Notify` was holding a permit from a previous call to `notify_one`.
/// The call consumes the permit in that case.
/// 3. The future has previously been enabled or polled, and it has since
/// then been marked ready by either consuming a permit from the
/// `Notify`, or by a call to `notify_one` or `notify_waiters` that
/// removed it from the list of futures ready to receive wakeups.
///
/// If this method returns true, any future calls to poll on the same future
/// will immediately return `Poll::Ready`.
///
/// # Examples
///
/// Unbound multi-producer multi-consumer (mpmc) channel.
///
/// The call to `enable` is important because otherwise if you have two
/// calls to `recv` and two calls to `send` in parallel, the following could
/// happen:
///
/// 1. Both calls to `try_recv` return `None`.
/// 2. Both new elements are added to the vector.
/// 3. The `notify_one` method is called twice, adding only a single
/// permit to the `Notify`.
/// 4. Both calls to `recv` reach the `Notified` future. One of them
/// consumes the permit, and the other sleeps forever.
///
/// By adding the `Notified` futures to the list by calling `enable` before
/// `try_recv`, the `notify_one` calls in step three would remove the
/// futures from the list and mark them notified instead of adding a permit
/// to the `Notify`. This ensures that both futures are woken.
///
/// ```
/// use tokio::sync::Notify;
///
/// use std::collections::VecDeque;
/// use std::sync::Mutex;
///
/// struct Channel<T> {
/// messages: Mutex<VecDeque<T>>,
/// notify_on_sent: Notify,
/// }
///
/// impl<T> Channel<T> {
/// pub fn send(&self, msg: T) {
/// let mut locked_queue = self.messages.lock().unwrap();
/// locked_queue.push_back(msg);
/// drop(locked_queue);
///
/// // Send a notification to one of the calls currently
/// // waiting in a call to `recv`.
/// self.notify_on_sent.notify_one();
/// }
///
/// pub fn try_recv(&self) -> Option<T> {
/// let mut locked_queue = self.messages.lock().unwrap();
/// locked_queue.pop_front()
/// }
///
/// pub async fn recv(&self) -> T {
/// let future = self.notify_on_sent.notified();
/// tokio::pin!(future);
///
/// loop {
/// // Make sure that no wakeup is lost if we get
/// // `None` from `try_recv`.
/// future.as_mut().enable();
///
/// if let Some(msg) = self.try_recv() {
/// return msg;
/// }
///
/// // Wait for a call to `notify_one`.
/// //
/// // This uses `.as_mut()` to avoid consuming the future,
/// // which lets us call `Pin::set` below.
/// future.as_mut().await;
///
/// // Reset the future in case another call to
/// // `try_recv` got the message before us.
/// future.set(self.notify_on_sent.notified());
/// }
/// }
/// }
/// ```
///
/// [`notify_one`]: Notify::notify_one()
/// [`notify_waiters`]: Notify::notify_waiters()
pub fn enable(self: Pin<&mut Self>) -> bool {
self.poll_notified(None).is_ready()
}
/// A custom `project` implementation is used in place of `pin-project-lite`
/// as a custom drop implementation is needed.
fn project(self: Pin<&mut Self>) -> (&Notify, &mut State, &usize, &Waiter) {
unsafe {
// Safety: `notify`, `state` and `notify_waiters_calls` are `Unpin`.
is_unpin::<&Notify>();
is_unpin::<State>();
is_unpin::<usize>();
let me = self.get_unchecked_mut();
(
me.notify,
&mut me.state,
&me.notify_waiters_calls,
&me.waiter,
)
}
}
fn poll_notified(self: Pin<&mut Self>, waker: Option<&Waker>) -> Poll<()> {
let (notify, state, notify_waiters_calls, waiter) = self.project();
'outer_loop: loop {
match *state {
State::Init => {
let curr = notify.state.load(SeqCst);
// Optimistically try acquiring a pending notification
let res = notify.state.compare_exchange(
set_state(curr, NOTIFIED),
set_state(curr, EMPTY),
SeqCst,
SeqCst,
);
if res.is_ok() {
// Acquired the notification
*state = State::Done;
continue 'outer_loop;
}
// Clone the waker before locking, a waker clone can be
// triggering arbitrary code.
let waker = waker.cloned();
// Acquire the lock and attempt to transition to the waiting
// state.
let mut waiters = notify.waiters.lock();
// Reload the state with the lock held
let mut curr = notify.state.load(SeqCst);
// if notify_waiters has been called after the future
// was created, then we are done
if get_num_notify_waiters_calls(curr) != *notify_waiters_calls {
*state = State::Done;
continue 'outer_loop;
}
// Transition the state to WAITING.
loop {
match get_state(curr) {
EMPTY => {
// Transition to WAITING
let res = notify.state.compare_exchange(
set_state(curr, EMPTY),
set_state(curr, WAITING),
SeqCst,
SeqCst,
);
if let Err(actual) = res {
assert_eq!(get_state(actual), NOTIFIED);
curr = actual;
} else {
break;
}
}
WAITING => break,
NOTIFIED => {
// Try consuming the notification
let res = notify.state.compare_exchange(
set_state(curr, NOTIFIED),
set_state(curr, EMPTY),
SeqCst,
SeqCst,
);
match res {
Ok(_) => {
// Acquired the notification
*state = State::Done;
continue 'outer_loop;
}
Err(actual) => {
assert_eq!(get_state(actual), EMPTY);
curr = actual;
}
}
}
_ => unreachable!(),
}
}
let mut old_waker = None;
if waker.is_some() {
// Safety: called while locked.
//
// The use of `old_waiter` here is not necessary, as the field is always
// None when we reach this line.
unsafe {
old_waker =
waiter.waker.with_mut(|v| std::mem::replace(&mut *v, waker));
}
}
// Insert the waiter into the linked list
waiters.push_front(NonNull::from(waiter));
*state = State::Waiting;
drop(waiters);
drop(old_waker);
return Poll::Pending;
}
State::Waiting => {
#[cfg(tokio_taskdump)]
if let Some(waker) = waker {
let mut ctx = Context::from_waker(waker);
std::task::ready!(crate::trace::trace_leaf(&mut ctx));
}
if waiter.notification.load(Acquire).is_some() {
// Safety: waiter is already unlinked and will not be shared again,
// so we have an exclusive access to `waker`.
drop(unsafe { waiter.waker.with_mut(|waker| (*waker).take()) });
waiter.notification.clear();
*state = State::Done;
return Poll::Ready(());
}
// Our waiter was not notified, implying it is still stored in a waiter
// list (guarded by `notify.waiters`). In order to access the waker
// fields, we must acquire the lock.
let mut old_waker = None;
let mut waiters = notify.waiters.lock();
// We hold the lock and notifications are set only with the lock held,
// so this can be relaxed, because the happens-before relationship is
// established through the mutex.
if waiter.notification.load(Relaxed).is_some() {
// Safety: waiter is already unlinked and will not be shared again,
// so we have an exclusive access to `waker`.
old_waker = unsafe { waiter.waker.with_mut(|waker| (*waker).take()) };
waiter.notification.clear();
// Drop the old waker after releasing the lock.
drop(waiters);
drop(old_waker);
*state = State::Done;
return Poll::Ready(());
}
// Load the state with the lock held.
let curr = notify.state.load(SeqCst);
if get_num_notify_waiters_calls(curr) != *notify_waiters_calls {
// Before we add a waiter to the list we check if these numbers are
// different while holding the lock. If these numbers are different now,
// it means that there is a call to `notify_waiters` in progress and this
// waiter must be contained by a guarded list used in `notify_waiters`.
// We can treat the waiter as notified and remove it from the list, as
// it would have been notified in the `notify_waiters` call anyways.
// Safety: we hold the lock, so we can modify the waker.
old_waker = unsafe { waiter.waker.with_mut(|waker| (*waker).take()) };
// Safety: we hold the lock, so we have an exclusive access to the list.
// The list is used in `notify_waiters`, so it must be guarded.
unsafe { waiters.remove(NonNull::from(waiter)) };
*state = State::Done;
} else {
// Safety: we hold the lock, so we can modify the waker.
unsafe {
waiter.waker.with_mut(|v| {
if let Some(waker) = waker {
let should_update = match &*v {
Some(current_waker) => !current_waker.will_wake(waker),
None => true,
};
if should_update {
old_waker = std::mem::replace(&mut *v, Some(waker.clone()));
}
}
});
}
// Drop the old waker after releasing the lock.
drop(waiters);
drop(old_waker);
return Poll::Pending;
}
// Explicit drop of the lock to indicate the scope that the
// lock is held. Because holding the lock is required to
// ensure safe access to fields not held within the lock, it
// is helpful to visualize the scope of the critical
// section.
drop(waiters);
// Drop the old waker after releasing the lock.
drop(old_waker);
}
State::Done => {
#[cfg(tokio_taskdump)]
if let Some(waker) = waker {
let mut ctx = Context::from_waker(waker);
std::task::ready!(crate::trace::trace_leaf(&mut ctx));
}
return Poll::Ready(());
}
}
}
}
}
impl Future for Notified<'_> {
type Output = ();
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<()> {
self.poll_notified(Some(cx.waker()))
}
}
impl Drop for Notified<'_> {
fn drop(&mut self) {
// Safety: The type only transitions to a "Waiting" state when pinned.
let (notify, state, _, waiter) = unsafe { Pin::new_unchecked(self).project() };
// This is where we ensure safety. The `Notified` value is being
// dropped, which means we must ensure that the waiter entry is no
// longer stored in the linked list.
if matches!(*state, State::Waiting) {
let mut waiters = notify.waiters.lock();
let mut notify_state = notify.state.load(SeqCst);
// We hold the lock, so this field is not concurrently accessed by
// `notify_*` functions and we can use the relaxed ordering.
let notification = waiter.notification.load(Relaxed);
// remove the entry from the list (if not already removed)
//
// Safety: we hold the lock, so we have an exclusive access to every list the
// waiter may be contained in. If the node is not contained in the `waiters`
// list, then it is contained by a guarded list used by `notify_waiters`.
unsafe { waiters.remove(NonNull::from(waiter)) };
if waiters.is_empty() && get_state(notify_state) == WAITING {
notify_state = set_state(notify_state, EMPTY);
notify.state.store(notify_state, SeqCst);
}
// See if the node was notified but not received. In this case, if
// the notification was triggered via `notify_one`, it must be sent
// to the next waiter.
if let Some(Notification::One(strategy)) = notification {
if let Some(waker) =
notify_locked(&mut waiters, ¬ify.state, notify_state, strategy)
{
drop(waiters);
waker.wake();
}
}
}
}
}
/// # Safety
///
/// `Waiter` is forced to be !Unpin.
unsafe impl linked_list::Link for Waiter {
type Handle = NonNull<Waiter>;
type Target = Waiter;
fn as_raw(handle: &NonNull<Waiter>) -> NonNull<Waiter> {
*handle
}
unsafe fn from_raw(ptr: NonNull<Waiter>) -> NonNull<Waiter> {
ptr
}
unsafe fn pointers(target: NonNull<Waiter>) -> NonNull<linked_list::Pointers<Waiter>> {
Waiter::addr_of_pointers(target)
}
}
fn is_unpin<T: Unpin>() {}