memchr/
vector.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
/// A trait for describing vector operations used by vectorized searchers.
///
/// The trait is highly constrained to low level vector operations needed.
/// In general, it was invented mostly to be generic over x86's __m128i and
/// __m256i types. At time of writing, it also supports wasm and aarch64
/// 128-bit vector types as well.
///
/// # Safety
///
/// All methods are not safe since they are intended to be implemented using
/// vendor intrinsics, which are also not safe. Callers must ensure that the
/// appropriate target features are enabled in the calling function, and that
/// the current CPU supports them. All implementations should avoid marking the
/// routines with #[target_feature] and instead mark them as #[inline(always)]
/// to ensure they get appropriately inlined. (inline(always) cannot be used
/// with target_feature.)
pub(crate) trait Vector: Copy + core::fmt::Debug {
    /// The number of bytes in the vector. That is, this is the size of the
    /// vector in memory.
    const BYTES: usize;
    /// The bits that must be zero in order for a `*const u8` pointer to be
    /// correctly aligned to read vector values.
    const ALIGN: usize;

    /// The type of the value returned by `Vector::movemask`.
    ///
    /// This supports abstracting over the specific representation used in
    /// order to accommodate different representations in different ISAs.
    type Mask: MoveMask;

    /// Create a vector with 8-bit lanes with the given byte repeated into each
    /// lane.
    unsafe fn splat(byte: u8) -> Self;

    /// Read a vector-size number of bytes from the given pointer. The pointer
    /// must be aligned to the size of the vector.
    ///
    /// # Safety
    ///
    /// Callers must guarantee that at least `BYTES` bytes are readable from
    /// `data` and that `data` is aligned to a `BYTES` boundary.
    unsafe fn load_aligned(data: *const u8) -> Self;

    /// Read a vector-size number of bytes from the given pointer. The pointer
    /// does not need to be aligned.
    ///
    /// # Safety
    ///
    /// Callers must guarantee that at least `BYTES` bytes are readable from
    /// `data`.
    unsafe fn load_unaligned(data: *const u8) -> Self;

    /// _mm_movemask_epi8 or _mm256_movemask_epi8
    unsafe fn movemask(self) -> Self::Mask;
    /// _mm_cmpeq_epi8 or _mm256_cmpeq_epi8
    unsafe fn cmpeq(self, vector2: Self) -> Self;
    /// _mm_and_si128 or _mm256_and_si256
    unsafe fn and(self, vector2: Self) -> Self;
    /// _mm_or or _mm256_or_si256
    unsafe fn or(self, vector2: Self) -> Self;
    /// Returns true if and only if `Self::movemask` would return a mask that
    /// contains at least one non-zero bit.
    unsafe fn movemask_will_have_non_zero(self) -> bool {
        self.movemask().has_non_zero()
    }
}

/// A trait that abstracts over a vector-to-scalar operation called
/// "move mask."
///
/// On x86-64, this is `_mm_movemask_epi8` for SSE2 and `_mm256_movemask_epi8`
/// for AVX2. It takes a vector of `u8` lanes and returns a scalar where the
/// `i`th bit is set if and only if the most significant bit in the `i`th lane
/// of the vector is set. The simd128 ISA for wasm32 also supports this
/// exact same operation natively.
///
/// ... But aarch64 doesn't. So we have to fake it with more instructions and
/// a slightly different representation. We could do extra work to unify the
/// representations, but then would require additional costs in the hot path
/// for `memchr` and `packedpair`. So instead, we abstraction over the specific
/// representation with this trait an ddefine the operations we actually need.
pub(crate) trait MoveMask: Copy + core::fmt::Debug {
    /// Return a mask that is all zeros except for the least significant `n`
    /// lanes in a corresponding vector.
    fn all_zeros_except_least_significant(n: usize) -> Self;

    /// Returns true if and only if this mask has a a non-zero bit anywhere.
    fn has_non_zero(self) -> bool;

    /// Returns the number of bits set to 1 in this mask.
    fn count_ones(self) -> usize;

    /// Does a bitwise `and` operation between `self` and `other`.
    fn and(self, other: Self) -> Self;

    /// Does a bitwise `or` operation between `self` and `other`.
    fn or(self, other: Self) -> Self;

    /// Returns a mask that is equivalent to `self` but with the least
    /// significant 1-bit set to 0.
    fn clear_least_significant_bit(self) -> Self;

    /// Returns the offset of the first non-zero lane this mask represents.
    fn first_offset(self) -> usize;

    /// Returns the offset of the last non-zero lane this mask represents.
    fn last_offset(self) -> usize;
}

/// This is a "sensible" movemask implementation where each bit represents
/// whether the most significant bit is set in each corresponding lane of a
/// vector. This is used on x86-64 and wasm, but such a mask is more expensive
/// to get on aarch64 so we use something a little different.
///
/// We call this "sensible" because this is what we get using native sse/avx
/// movemask instructions. But neon has no such native equivalent.
#[derive(Clone, Copy, Debug)]
pub(crate) struct SensibleMoveMask(u32);

impl SensibleMoveMask {
    /// Get the mask in a form suitable for computing offsets.
    ///
    /// Basically, this normalizes to little endian. On big endian, this swaps
    /// the bytes.
    #[inline(always)]
    fn get_for_offset(self) -> u32 {
        #[cfg(target_endian = "big")]
        {
            self.0.swap_bytes()
        }
        #[cfg(target_endian = "little")]
        {
            self.0
        }
    }
}

impl MoveMask for SensibleMoveMask {
    #[inline(always)]
    fn all_zeros_except_least_significant(n: usize) -> SensibleMoveMask {
        debug_assert!(n < 32);
        SensibleMoveMask(!((1 << n) - 1))
    }

    #[inline(always)]
    fn has_non_zero(self) -> bool {
        self.0 != 0
    }

    #[inline(always)]
    fn count_ones(self) -> usize {
        self.0.count_ones() as usize
    }

    #[inline(always)]
    fn and(self, other: SensibleMoveMask) -> SensibleMoveMask {
        SensibleMoveMask(self.0 & other.0)
    }

    #[inline(always)]
    fn or(self, other: SensibleMoveMask) -> SensibleMoveMask {
        SensibleMoveMask(self.0 | other.0)
    }

    #[inline(always)]
    fn clear_least_significant_bit(self) -> SensibleMoveMask {
        SensibleMoveMask(self.0 & (self.0 - 1))
    }

    #[inline(always)]
    fn first_offset(self) -> usize {
        // We are dealing with little endian here (and if we aren't, we swap
        // the bytes so we are in practice), where the most significant byte
        // is at a higher address. That means the least significant bit that
        // is set corresponds to the position of our first matching byte.
        // That position corresponds to the number of zeros after the least
        // significant bit.
        self.get_for_offset().trailing_zeros() as usize
    }

    #[inline(always)]
    fn last_offset(self) -> usize {
        // We are dealing with little endian here (and if we aren't, we swap
        // the bytes so we are in practice), where the most significant byte is
        // at a higher address. That means the most significant bit that is set
        // corresponds to the position of our last matching byte. The position
        // from the end of the mask is therefore the number of leading zeros
        // in a 32 bit integer, and the position from the start of the mask is
        // therefore 32 - (leading zeros) - 1.
        32 - self.get_for_offset().leading_zeros() as usize - 1
    }
}

#[cfg(target_arch = "x86_64")]
mod x86sse2 {
    use core::arch::x86_64::*;

    use super::{SensibleMoveMask, Vector};

    impl Vector for __m128i {
        const BYTES: usize = 16;
        const ALIGN: usize = Self::BYTES - 1;

        type Mask = SensibleMoveMask;

        #[inline(always)]
        unsafe fn splat(byte: u8) -> __m128i {
            _mm_set1_epi8(byte as i8)
        }

        #[inline(always)]
        unsafe fn load_aligned(data: *const u8) -> __m128i {
            _mm_load_si128(data as *const __m128i)
        }

        #[inline(always)]
        unsafe fn load_unaligned(data: *const u8) -> __m128i {
            _mm_loadu_si128(data as *const __m128i)
        }

        #[inline(always)]
        unsafe fn movemask(self) -> SensibleMoveMask {
            SensibleMoveMask(_mm_movemask_epi8(self) as u32)
        }

        #[inline(always)]
        unsafe fn cmpeq(self, vector2: Self) -> __m128i {
            _mm_cmpeq_epi8(self, vector2)
        }

        #[inline(always)]
        unsafe fn and(self, vector2: Self) -> __m128i {
            _mm_and_si128(self, vector2)
        }

        #[inline(always)]
        unsafe fn or(self, vector2: Self) -> __m128i {
            _mm_or_si128(self, vector2)
        }
    }
}

#[cfg(target_arch = "x86_64")]
mod x86avx2 {
    use core::arch::x86_64::*;

    use super::{SensibleMoveMask, Vector};

    impl Vector for __m256i {
        const BYTES: usize = 32;
        const ALIGN: usize = Self::BYTES - 1;

        type Mask = SensibleMoveMask;

        #[inline(always)]
        unsafe fn splat(byte: u8) -> __m256i {
            _mm256_set1_epi8(byte as i8)
        }

        #[inline(always)]
        unsafe fn load_aligned(data: *const u8) -> __m256i {
            _mm256_load_si256(data as *const __m256i)
        }

        #[inline(always)]
        unsafe fn load_unaligned(data: *const u8) -> __m256i {
            _mm256_loadu_si256(data as *const __m256i)
        }

        #[inline(always)]
        unsafe fn movemask(self) -> SensibleMoveMask {
            SensibleMoveMask(_mm256_movemask_epi8(self) as u32)
        }

        #[inline(always)]
        unsafe fn cmpeq(self, vector2: Self) -> __m256i {
            _mm256_cmpeq_epi8(self, vector2)
        }

        #[inline(always)]
        unsafe fn and(self, vector2: Self) -> __m256i {
            _mm256_and_si256(self, vector2)
        }

        #[inline(always)]
        unsafe fn or(self, vector2: Self) -> __m256i {
            _mm256_or_si256(self, vector2)
        }
    }
}

#[cfg(target_arch = "aarch64")]
mod aarch64neon {
    use core::arch::aarch64::*;

    use super::{MoveMask, Vector};

    impl Vector for uint8x16_t {
        const BYTES: usize = 16;
        const ALIGN: usize = Self::BYTES - 1;

        type Mask = NeonMoveMask;

        #[inline(always)]
        unsafe fn splat(byte: u8) -> uint8x16_t {
            vdupq_n_u8(byte)
        }

        #[inline(always)]
        unsafe fn load_aligned(data: *const u8) -> uint8x16_t {
            // I've tried `data.cast::<uint8x16_t>().read()` instead, but
            // couldn't observe any benchmark differences.
            Self::load_unaligned(data)
        }

        #[inline(always)]
        unsafe fn load_unaligned(data: *const u8) -> uint8x16_t {
            vld1q_u8(data)
        }

        #[inline(always)]
        unsafe fn movemask(self) -> NeonMoveMask {
            let asu16s = vreinterpretq_u16_u8(self);
            let mask = vshrn_n_u16(asu16s, 4);
            let asu64 = vreinterpret_u64_u8(mask);
            let scalar64 = vget_lane_u64(asu64, 0);
            NeonMoveMask(scalar64 & 0x8888888888888888)
        }

        #[inline(always)]
        unsafe fn cmpeq(self, vector2: Self) -> uint8x16_t {
            vceqq_u8(self, vector2)
        }

        #[inline(always)]
        unsafe fn and(self, vector2: Self) -> uint8x16_t {
            vandq_u8(self, vector2)
        }

        #[inline(always)]
        unsafe fn or(self, vector2: Self) -> uint8x16_t {
            vorrq_u8(self, vector2)
        }

        /// This is the only interesting implementation of this routine.
        /// Basically, instead of doing the "shift right narrow" dance, we use
        /// adajacent folding max to determine whether there are any non-zero
        /// bytes in our mask. If there are, *then* we'll do the "shift right
        /// narrow" dance. In benchmarks, this does lead to slightly better
        /// throughput, but the win doesn't appear huge.
        #[inline(always)]
        unsafe fn movemask_will_have_non_zero(self) -> bool {
            let low = vreinterpretq_u64_u8(vpmaxq_u8(self, self));
            vgetq_lane_u64(low, 0) != 0
        }
    }

    /// Neon doesn't have a `movemask` that works like the one in x86-64, so we
    /// wind up using a different method[1]. The different method also produces
    /// a mask, but 4 bits are set in the neon case instead of a single bit set
    /// in the x86-64 case. We do an extra step to zero out 3 of the 4 bits,
    /// but we still wind up with at least 3 zeroes between each set bit. This
    /// generally means that we need to do some division by 4 before extracting
    /// offsets.
    ///
    /// In fact, the existence of this type is the entire reason that we have
    /// the `MoveMask` trait in the first place. This basically lets us keep
    /// the different representations of masks without being forced to unify
    /// them into a single representation, which could result in extra and
    /// unnecessary work.
    ///
    /// [1]: https://community.arm.com/arm-community-blogs/b/infrastructure-solutions-blog/posts/porting-x86-vector-bitmask-optimizations-to-arm-neon
    #[derive(Clone, Copy, Debug)]
    pub(crate) struct NeonMoveMask(u64);

    impl NeonMoveMask {
        /// Get the mask in a form suitable for computing offsets.
        ///
        /// Basically, this normalizes to little endian. On big endian, this
        /// swaps the bytes.
        #[inline(always)]
        fn get_for_offset(self) -> u64 {
            #[cfg(target_endian = "big")]
            {
                self.0.swap_bytes()
            }
            #[cfg(target_endian = "little")]
            {
                self.0
            }
        }
    }

    impl MoveMask for NeonMoveMask {
        #[inline(always)]
        fn all_zeros_except_least_significant(n: usize) -> NeonMoveMask {
            debug_assert!(n < 16);
            NeonMoveMask(!(((1 << n) << 2) - 1))
        }

        #[inline(always)]
        fn has_non_zero(self) -> bool {
            self.0 != 0
        }

        #[inline(always)]
        fn count_ones(self) -> usize {
            self.0.count_ones() as usize
        }

        #[inline(always)]
        fn and(self, other: NeonMoveMask) -> NeonMoveMask {
            NeonMoveMask(self.0 & other.0)
        }

        #[inline(always)]
        fn or(self, other: NeonMoveMask) -> NeonMoveMask {
            NeonMoveMask(self.0 | other.0)
        }

        #[inline(always)]
        fn clear_least_significant_bit(self) -> NeonMoveMask {
            NeonMoveMask(self.0 & (self.0 - 1))
        }

        #[inline(always)]
        fn first_offset(self) -> usize {
            // We are dealing with little endian here (and if we aren't,
            // we swap the bytes so we are in practice), where the most
            // significant byte is at a higher address. That means the least
            // significant bit that is set corresponds to the position of our
            // first matching byte. That position corresponds to the number of
            // zeros after the least significant bit.
            //
            // Note that unlike `SensibleMoveMask`, this mask has its bits
            // spread out over 64 bits instead of 16 bits (for a 128 bit
            // vector). Namely, where as x86-64 will turn
            //
            //   0x00 0xFF 0x00 0x00 0xFF
            //
            // into 10010, our neon approach will turn it into
            //
            //   10000000000010000000
            //
            // And this happens because neon doesn't have a native `movemask`
            // instruction, so we kind of fake it[1]. Thus, we divide the
            // number of trailing zeros by 4 to get the "real" offset.
            //
            // [1]: https://community.arm.com/arm-community-blogs/b/infrastructure-solutions-blog/posts/porting-x86-vector-bitmask-optimizations-to-arm-neon
            (self.get_for_offset().trailing_zeros() >> 2) as usize
        }

        #[inline(always)]
        fn last_offset(self) -> usize {
            // See comment in `first_offset` above. This is basically the same,
            // but coming from the other direction.
            16 - (self.get_for_offset().leading_zeros() >> 2) as usize - 1
        }
    }
}

#[cfg(all(target_arch = "wasm32", target_feature = "simd128"))]
mod wasm_simd128 {
    use core::arch::wasm32::*;

    use super::{SensibleMoveMask, Vector};

    impl Vector for v128 {
        const BYTES: usize = 16;
        const ALIGN: usize = Self::BYTES - 1;

        type Mask = SensibleMoveMask;

        #[inline(always)]
        unsafe fn splat(byte: u8) -> v128 {
            u8x16_splat(byte)
        }

        #[inline(always)]
        unsafe fn load_aligned(data: *const u8) -> v128 {
            *data.cast()
        }

        #[inline(always)]
        unsafe fn load_unaligned(data: *const u8) -> v128 {
            v128_load(data.cast())
        }

        #[inline(always)]
        unsafe fn movemask(self) -> SensibleMoveMask {
            SensibleMoveMask(u8x16_bitmask(self).into())
        }

        #[inline(always)]
        unsafe fn cmpeq(self, vector2: Self) -> v128 {
            u8x16_eq(self, vector2)
        }

        #[inline(always)]
        unsafe fn and(self, vector2: Self) -> v128 {
            v128_and(self, vector2)
        }

        #[inline(always)]
        unsafe fn or(self, vector2: Self) -> v128 {
            v128_or(self, vector2)
        }
    }
}