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use crate::codec::UserError;
use crate::frame::{Reason, StreamId};
use crate::{client, server};
use crate::frame::DEFAULT_INITIAL_WINDOW_SIZE;
use crate::proto::*;
use bytes::Bytes;
use futures_core::Stream;
use std::io;
use std::marker::PhantomData;
use std::pin::Pin;
use std::task::{Context, Poll};
use std::time::Duration;
use tokio::io::AsyncRead;
/// An H2 connection
#[derive(Debug)]
pub(crate) struct Connection<T, P, B: Buf = Bytes>
where
P: Peer,
{
/// Read / write frame values
codec: Codec<T, Prioritized<B>>,
inner: ConnectionInner<P, B>,
}
// Extracted part of `Connection` which does not depend on `T`. Reduces the amount of duplicated
// method instantiations.
#[derive(Debug)]
struct ConnectionInner<P, B: Buf = Bytes>
where
P: Peer,
{
/// Tracks the connection level state transitions.
state: State,
/// An error to report back once complete.
///
/// This exists separately from State in order to support
/// graceful shutdown.
error: Option<frame::GoAway>,
/// Pending GOAWAY frames to write.
go_away: GoAway,
/// Ping/pong handler
ping_pong: PingPong,
/// Connection settings
settings: Settings,
/// Stream state handler
streams: Streams<B, P>,
/// A `tracing` span tracking the lifetime of the connection.
span: tracing::Span,
/// Client or server
_phantom: PhantomData<P>,
}
struct DynConnection<'a, B: Buf = Bytes> {
state: &'a mut State,
go_away: &'a mut GoAway,
streams: DynStreams<'a, B>,
error: &'a mut Option<frame::GoAway>,
ping_pong: &'a mut PingPong,
}
#[derive(Debug, Clone)]
pub(crate) struct Config {
pub next_stream_id: StreamId,
pub initial_max_send_streams: usize,
pub max_send_buffer_size: usize,
pub reset_stream_duration: Duration,
pub reset_stream_max: usize,
pub remote_reset_stream_max: usize,
pub local_error_reset_streams_max: Option<usize>,
pub settings: frame::Settings,
}
#[derive(Debug)]
enum State {
/// Currently open in a sane state
Open,
/// The codec must be flushed
Closing(Reason, Initiator),
/// In a closed state
Closed(Reason, Initiator),
}
impl<T, P, B> Connection<T, P, B>
where
T: AsyncRead + AsyncWrite + Unpin,
P: Peer,
B: Buf,
{
pub fn new(codec: Codec<T, Prioritized<B>>, config: Config) -> Connection<T, P, B> {
fn streams_config(config: &Config) -> streams::Config {
streams::Config {
local_init_window_sz: config
.settings
.initial_window_size()
.unwrap_or(DEFAULT_INITIAL_WINDOW_SIZE),
initial_max_send_streams: config.initial_max_send_streams,
local_max_buffer_size: config.max_send_buffer_size,
local_next_stream_id: config.next_stream_id,
local_push_enabled: config.settings.is_push_enabled().unwrap_or(true),
extended_connect_protocol_enabled: config
.settings
.is_extended_connect_protocol_enabled()
.unwrap_or(false),
local_reset_duration: config.reset_stream_duration,
local_reset_max: config.reset_stream_max,
remote_reset_max: config.remote_reset_stream_max,
remote_init_window_sz: DEFAULT_INITIAL_WINDOW_SIZE,
remote_max_initiated: config
.settings
.max_concurrent_streams()
.map(|max| max as usize),
local_max_error_reset_streams: config.local_error_reset_streams_max,
}
}
let streams = Streams::new(streams_config(&config));
Connection {
codec,
inner: ConnectionInner {
state: State::Open,
error: None,
go_away: GoAway::new(),
ping_pong: PingPong::new(),
settings: Settings::new(config.settings),
streams,
span: tracing::debug_span!("Connection", peer = %P::NAME),
_phantom: PhantomData,
},
}
}
/// connection flow control
pub(crate) fn set_target_window_size(&mut self, size: WindowSize) {
let _res = self.inner.streams.set_target_connection_window_size(size);
// TODO: proper error handling
debug_assert!(_res.is_ok());
}
/// Send a new SETTINGS frame with an updated initial window size.
pub(crate) fn set_initial_window_size(&mut self, size: WindowSize) -> Result<(), UserError> {
let mut settings = frame::Settings::default();
settings.set_initial_window_size(Some(size));
self.inner.settings.send_settings(settings)
}
/// Send a new SETTINGS frame with extended CONNECT protocol enabled.
pub(crate) fn set_enable_connect_protocol(&mut self) -> Result<(), UserError> {
let mut settings = frame::Settings::default();
settings.set_enable_connect_protocol(Some(1));
self.inner.settings.send_settings(settings)
}
/// Returns the maximum number of concurrent streams that may be initiated
/// by this peer.
pub(crate) fn max_send_streams(&self) -> usize {
self.inner.streams.max_send_streams()
}
/// Returns the maximum number of concurrent streams that may be initiated
/// by the remote peer.
pub(crate) fn max_recv_streams(&self) -> usize {
self.inner.streams.max_recv_streams()
}
#[cfg(feature = "unstable")]
pub fn num_wired_streams(&self) -> usize {
self.inner.streams.num_wired_streams()
}
/// Returns `Ready` when the connection is ready to receive a frame.
///
/// Returns `Error` as this may raise errors that are caused by delayed
/// processing of received frames.
fn poll_ready(&mut self, cx: &mut Context) -> Poll<Result<(), Error>> {
let _e = self.inner.span.enter();
let span = tracing::trace_span!("poll_ready");
let _e = span.enter();
// The order of these calls don't really matter too much
ready!(self.inner.ping_pong.send_pending_pong(cx, &mut self.codec))?;
ready!(self.inner.ping_pong.send_pending_ping(cx, &mut self.codec))?;
ready!(self
.inner
.settings
.poll_send(cx, &mut self.codec, &mut self.inner.streams))?;
ready!(self.inner.streams.send_pending_refusal(cx, &mut self.codec))?;
Poll::Ready(Ok(()))
}
/// Send any pending GOAWAY frames.
///
/// This will return `Some(reason)` if the connection should be closed
/// afterwards. If this is a graceful shutdown, this returns `None`.
fn poll_go_away(&mut self, cx: &mut Context) -> Poll<Option<io::Result<Reason>>> {
self.inner.go_away.send_pending_go_away(cx, &mut self.codec)
}
pub fn go_away_from_user(&mut self, e: Reason) {
self.inner.as_dyn().go_away_from_user(e)
}
fn take_error(&mut self, ours: Reason, initiator: Initiator) -> Result<(), Error> {
let (debug_data, theirs) = self
.inner
.error
.take()
.as_ref()
.map_or((Bytes::new(), Reason::NO_ERROR), |frame| {
(frame.debug_data().clone(), frame.reason())
});
match (ours, theirs) {
(Reason::NO_ERROR, Reason::NO_ERROR) => Ok(()),
(ours, Reason::NO_ERROR) => Err(Error::GoAway(Bytes::new(), ours, initiator)),
// If both sides reported an error, give their
// error back to th user. We assume our error
// was a consequence of their error, and less
// important.
(_, theirs) => Err(Error::remote_go_away(debug_data, theirs)),
}
}
/// Closes the connection by transitioning to a GOAWAY state
/// iff there are no streams or references
pub fn maybe_close_connection_if_no_streams(&mut self) {
// If we poll() and realize that there are no streams or references
// then we can close the connection by transitioning to GOAWAY
if !self.inner.streams.has_streams_or_other_references() {
self.inner.as_dyn().go_away_now(Reason::NO_ERROR);
}
}
pub(crate) fn take_user_pings(&mut self) -> Option<UserPings> {
self.inner.ping_pong.take_user_pings()
}
/// Advances the internal state of the connection.
pub fn poll(&mut self, cx: &mut Context) -> Poll<Result<(), Error>> {
// XXX(eliza): cloning the span is unfortunately necessary here in
// order to placate the borrow checker — `self` is mutably borrowed by
// `poll2`, which means that we can't borrow `self.span` to enter it.
// The clone is just an atomic ref bump.
let span = self.inner.span.clone();
let _e = span.enter();
let span = tracing::trace_span!("poll");
let _e = span.enter();
loop {
tracing::trace!(connection.state = ?self.inner.state);
// TODO: probably clean up this glob of code
match self.inner.state {
// When open, continue to poll a frame
State::Open => {
let result = match self.poll2(cx) {
Poll::Ready(result) => result,
// The connection is not ready to make progress
Poll::Pending => {
// Ensure all window updates have been sent.
//
// This will also handle flushing `self.codec`
ready!(self.inner.streams.poll_complete(cx, &mut self.codec))?;
if (self.inner.error.is_some()
|| self.inner.go_away.should_close_on_idle())
&& !self.inner.streams.has_streams()
{
self.inner.as_dyn().go_away_now(Reason::NO_ERROR);
continue;
}
return Poll::Pending;
}
};
self.inner.as_dyn().handle_poll2_result(result)?
}
State::Closing(reason, initiator) => {
tracing::trace!("connection closing after flush");
// Flush/shutdown the codec
ready!(self.codec.shutdown(cx))?;
// Transition the state to error
self.inner.state = State::Closed(reason, initiator);
}
State::Closed(reason, initiator) => {
return Poll::Ready(self.take_error(reason, initiator));
}
}
}
}
fn poll2(&mut self, cx: &mut Context) -> Poll<Result<(), Error>> {
// This happens outside of the loop to prevent needing to do a clock
// check and then comparison of the queue possibly multiple times a
// second (and thus, the clock wouldn't have changed enough to matter).
self.clear_expired_reset_streams();
loop {
// First, ensure that the `Connection` is able to receive a frame
//
// The order here matters:
// - poll_go_away may buffer a graceful shutdown GOAWAY frame
// - If it has, we've also added a PING to be sent in poll_ready
if let Some(reason) = ready!(self.poll_go_away(cx)?) {
if self.inner.go_away.should_close_now() {
if self.inner.go_away.is_user_initiated() {
// A user initiated abrupt shutdown shouldn't return
// the same error back to the user.
return Poll::Ready(Ok(()));
} else {
return Poll::Ready(Err(Error::library_go_away(reason)));
}
}
// Only NO_ERROR should be waiting for idle
debug_assert_eq!(
reason,
Reason::NO_ERROR,
"graceful GOAWAY should be NO_ERROR"
);
}
ready!(self.poll_ready(cx))?;
match self
.inner
.as_dyn()
.recv_frame(ready!(Pin::new(&mut self.codec).poll_next(cx)?))?
{
ReceivedFrame::Settings(frame) => {
self.inner.settings.recv_settings(
frame,
&mut self.codec,
&mut self.inner.streams,
)?;
}
ReceivedFrame::Continue => (),
ReceivedFrame::Done => {
return Poll::Ready(Ok(()));
}
}
}
}
fn clear_expired_reset_streams(&mut self) {
self.inner.streams.clear_expired_reset_streams();
}
}
impl<P, B> ConnectionInner<P, B>
where
P: Peer,
B: Buf,
{
fn as_dyn(&mut self) -> DynConnection<'_, B> {
let ConnectionInner {
state,
go_away,
streams,
error,
ping_pong,
..
} = self;
let streams = streams.as_dyn();
DynConnection {
state,
go_away,
streams,
error,
ping_pong,
}
}
}
impl<B> DynConnection<'_, B>
where
B: Buf,
{
fn go_away(&mut self, id: StreamId, e: Reason) {
let frame = frame::GoAway::new(id, e);
self.streams.send_go_away(id);
self.go_away.go_away(frame);
}
fn go_away_now(&mut self, e: Reason) {
let last_processed_id = self.streams.last_processed_id();
let frame = frame::GoAway::new(last_processed_id, e);
self.go_away.go_away_now(frame);
}
fn go_away_now_data(&mut self, e: Reason, data: Bytes) {
let last_processed_id = self.streams.last_processed_id();
let frame = frame::GoAway::with_debug_data(last_processed_id, e, data);
self.go_away.go_away_now(frame);
}
fn go_away_from_user(&mut self, e: Reason) {
let last_processed_id = self.streams.last_processed_id();
let frame = frame::GoAway::new(last_processed_id, e);
self.go_away.go_away_from_user(frame);
// Notify all streams of reason we're abruptly closing.
self.streams.handle_error(Error::user_go_away(e));
}
fn handle_poll2_result(&mut self, result: Result<(), Error>) -> Result<(), Error> {
match result {
// The connection has shutdown normally
Ok(()) => {
*self.state = State::Closing(Reason::NO_ERROR, Initiator::Library);
Ok(())
}
// Attempting to read a frame resulted in a connection level
// error. This is handled by setting a GOAWAY frame followed by
// terminating the connection.
Err(Error::GoAway(debug_data, reason, initiator)) => {
let e = Error::GoAway(debug_data.clone(), reason, initiator);
tracing::debug!(error = ?e, "Connection::poll; connection error");
// We may have already sent a GOAWAY for this error,
// if so, don't send another, just flush and close up.
if self
.go_away
.going_away()
.map_or(false, |frame| frame.reason() == reason)
{
tracing::trace!(" -> already going away");
*self.state = State::Closing(reason, initiator);
return Ok(());
}
// Reset all active streams
self.streams.handle_error(e);
self.go_away_now_data(reason, debug_data);
Ok(())
}
// Attempting to read a frame resulted in a stream level error.
// This is handled by resetting the frame then trying to read
// another frame.
Err(Error::Reset(id, reason, initiator)) => {
debug_assert_eq!(initiator, Initiator::Library);
tracing::trace!(?id, ?reason, "stream error");
self.streams.send_reset(id, reason);
Ok(())
}
// Attempting to read a frame resulted in an I/O error. All
// active streams must be reset.
//
// TODO: Are I/O errors recoverable?
Err(Error::Io(e, inner)) => {
tracing::debug!(error = ?e, "Connection::poll; IO error");
let e = Error::Io(e, inner);
// Reset all active streams
self.streams.handle_error(e.clone());
// Return the error
Err(e)
}
}
}
fn recv_frame(&mut self, frame: Option<Frame>) -> Result<ReceivedFrame, Error> {
use crate::frame::Frame::*;
match frame {
Some(Headers(frame)) => {
tracing::trace!(?frame, "recv HEADERS");
self.streams.recv_headers(frame)?;
}
Some(Data(frame)) => {
tracing::trace!(?frame, "recv DATA");
self.streams.recv_data(frame)?;
}
Some(Reset(frame)) => {
tracing::trace!(?frame, "recv RST_STREAM");
self.streams.recv_reset(frame)?;
}
Some(PushPromise(frame)) => {
tracing::trace!(?frame, "recv PUSH_PROMISE");
self.streams.recv_push_promise(frame)?;
}
Some(Settings(frame)) => {
tracing::trace!(?frame, "recv SETTINGS");
return Ok(ReceivedFrame::Settings(frame));
}
Some(GoAway(frame)) => {
tracing::trace!(?frame, "recv GOAWAY");
// This should prevent starting new streams,
// but should allow continuing to process current streams
// until they are all EOS. Once they are, State should
// transition to GoAway.
self.streams.recv_go_away(&frame)?;
*self.error = Some(frame);
}
Some(Ping(frame)) => {
tracing::trace!(?frame, "recv PING");
let status = self.ping_pong.recv_ping(frame);
if status.is_shutdown() {
assert!(
self.go_away.is_going_away(),
"received unexpected shutdown ping"
);
let last_processed_id = self.streams.last_processed_id();
self.go_away(last_processed_id, Reason::NO_ERROR);
}
}
Some(WindowUpdate(frame)) => {
tracing::trace!(?frame, "recv WINDOW_UPDATE");
self.streams.recv_window_update(frame)?;
}
Some(Priority(frame)) => {
tracing::trace!(?frame, "recv PRIORITY");
// TODO: handle
}
None => {
tracing::trace!("codec closed");
self.streams.recv_eof(false).expect("mutex poisoned");
return Ok(ReceivedFrame::Done);
}
}
Ok(ReceivedFrame::Continue)
}
}
enum ReceivedFrame {
Settings(frame::Settings),
Continue,
Done,
}
impl<T, B> Connection<T, client::Peer, B>
where
T: AsyncRead + AsyncWrite,
B: Buf,
{
pub(crate) fn streams(&self) -> &Streams<B, client::Peer> {
&self.inner.streams
}
}
impl<T, B> Connection<T, server::Peer, B>
where
T: AsyncRead + AsyncWrite + Unpin,
B: Buf,
{
pub fn next_incoming(&mut self) -> Option<StreamRef<B>> {
self.inner.streams.next_incoming()
}
// Graceful shutdown only makes sense for server peers.
pub fn go_away_gracefully(&mut self) {
if self.inner.go_away.is_going_away() {
// No reason to start a new one.
return;
}
// According to http://httpwg.org/specs/rfc7540.html#GOAWAY:
//
// > A server that is attempting to gracefully shut down a connection
// > SHOULD send an initial GOAWAY frame with the last stream
// > identifier set to 2^31-1 and a NO_ERROR code. This signals to the
// > client that a shutdown is imminent and that initiating further
// > requests is prohibited. After allowing time for any in-flight
// > stream creation (at least one round-trip time), the server can
// > send another GOAWAY frame with an updated last stream identifier.
// > This ensures that a connection can be cleanly shut down without
// > losing requests.
self.inner.as_dyn().go_away(StreamId::MAX, Reason::NO_ERROR);
// We take the advice of waiting 1 RTT literally, and wait
// for a pong before proceeding.
self.inner.ping_pong.ping_shutdown();
}
}
impl<T, P, B> Drop for Connection<T, P, B>
where
P: Peer,
B: Buf,
{
fn drop(&mut self) {
// Ignore errors as this indicates that the mutex is poisoned.
let _ = self.inner.streams.recv_eof(true);
}
}